What is Hex to HSV Converter?
A HEX to HSV converter turns a #RRGGBB color code into hue, saturation, and value directly in your browser. It splits the HEX into red, green, and blue, normalizes them, and applies the standard HSV formula to output hsv(h, s, v) ready to copy. Nothing is uploaded.
Hex to HSV Converter
Convert HEX color codes to HSV (hue, saturation, value).
TLDR
Paste a HEX color, click Convert. The page outputs HSV (Hue 0-360, Saturation 0-100%, Value 0-100%).
About HEX and HSV color
HEX and HSV are two ways of naming the same color. A HEX code such as #FF6699 packs three bytes that give the red, green, and blue intensities a screen emits, each from 00 to FF (0 to 255 in decimal). It is compact and the native format for CSS and design files, but the digits say nothing intuitive about what the color looks like. HSV reorganizes the same information into three human-friendly axes: Hue (the position on the color wheel, 0 to 360 degrees), Saturation (how vivid versus gray, 0 to 100 percent), and Value (how bright, 0 to 100 percent).
The conversion is purely mathematical and lossless in one direction: every HEX code maps to exactly one HSV triple. The reverse can round differently, because HSV percentages are coarser than the 256 RGB steps. Designers reach for HSV when they want to nudge a color: drag the hue to shift it around the wheel, lower the saturation to mute it, or raise the value to lighten it, all without recomputing raw RGB bytes by hand.
HSV is closely related to HSL but not identical. Both share the hue axis, but HSV's third channel is Value (peak brightness of the brightest component) while HSL's is Lightness (the midpoint between brightest and darkest). At full value a color in HSV is the pure, most intense version of that hue; the same hue at 50 percent lightness in HSL would be the balanced mid-tone. Knowing which model a tool uses prevents surprises when a color looks washed out or over-bright after conversion.
How it works: the formula
The conversion normalizes each RGB channel to the 0 to 1 range, finds the max and min, and derives the three HSV components from them.
r,g,b = HEX channels / 255 (each now 0 to 1) max = max(r,g,b) min = min(r,g,b) delta = max - min Value V = max Saturation S = (max == 0) ? 0 : delta / max Hue H depends on which channel is the max: if max == r: H = 60 x (((g - b) / delta) mod 6) if max == g: H = 60 x (((b - r) / delta) + 2) if max == b: H = 60 x (((r - g) / delta) + 4) if delta == 0 (gray): H = 0
- Value is simply the largest of the three normalized channels, so pure white (255,255,255) gives V = 100 percent and black gives 0.
- Saturation is the spread between brightest and darkest channel relative to the brightest. A gray (all channels equal) has zero spread, so S = 0.
- Hue picks the dominant channel and measures how the other two tilt around it, then scales to the 0 to 360 wheel. A pure gray has no dominant channel, so hue is undefined and reported as 0.
Worked example
Convert #FF6699 (the tool's sample) step by step.
- Split the HEX: R = FF = 255, G = 66 = 102, B = 99 = 153.
- Normalize: r = 1.0, g = 0.4, b = 0.6. Max = 1.0 (red), min = 0.4, delta = 0.6.
- Value: V = max = 1.0, which is 100 percent.
- Saturation: S = delta / max = 0.6 / 1.0 = 0.6, which is 60 percent.
- Hue: red is max, so H = 60 x ((0.4 - 0.6) / 0.6 mod 6) = 60 x ((-0.333) mod 6) = 60 x 5.667 = 340 degrees.
#FF6699 equals hsv(340, 60%, 100%), a bright, fairly vivid pink. The high value and moderate saturation explain its punchy but not neon appearance.Reference table: common colors in HEX and HSV
Hue, saturation, and value for familiar web colors.
| Color | HEX | HSV |
|---|---|---|
| Pure red | #FF0000 | hsv(0, 100%, 100%) |
| Pure green | #00FF00 | hsv(120, 100%, 100%) |
| Pure blue | #0000FF | hsv(240, 100%, 100%) |
| Teal accent | #0D9488 | hsv(173, 91%, 58%) |
| White | #FFFFFF | hsv(0, 0%, 100%) |
| Mid gray | #808080 | hsv(0, 0%, 50%) |
Common pitfalls
- Confusing HSV with HSL. They share hue but differ on the third axis. Pasting an HSV value into an HSL field (or vice versa) shifts brightness noticeably. Confirm which model your design tool expects.
- Expecting hue to be meaningful for grays. Pure white, black, and gray have zero saturation, so their hue is mathematically undefined. This tool reports hue as 0 in that case, but any hue would be equally valid.
- Rounding drift on the round trip. HSV stores hue in whole degrees and S and V in whole percents, which is coarser than 256 RGB levels. Converting HEX to HSV and back can land one or two units off the original byte values.
- Dropping the leading hash or using shorthand. This tool accepts both 6-digit and 3-digit HEX with or without the leading #, but some parsers require the full
#RRGGBBform. - Assuming HSV degrees match a paint color wheel. HSV hue follows the additive RGB wheel (red at 0, green at 120, blue at 240), not the subtractive red-yellow-blue wheel used in traditional painting.
Related converters
Frequently asked questions
What is the difference between HSV and HSL?
Both use the same hue axis, but the third channel differs. HSV's Value is the brightness of the brightest RGB component, so a fully saturated color at full value is the purest version of that hue. HSL's Lightness is the midpoint between the brightest and darkest component, so the same hue at 50 percent lightness is a balanced mid-tone. They are not interchangeable.
Is HEX to HSV conversion lossless?
Going from HEX to HSV preserves all information, because each HEX code maps to one HSV triple. The reverse can round slightly, since HSV stores hue in whole degrees and saturation and value in whole percents, which is coarser than the 256 steps per RGB channel. A HEX to HSV to HEX round trip may shift a byte or two.
What does each HSV number mean?
Hue (0 to 360 degrees) is the position on the color wheel: 0 is red, 120 green, 240 blue. Saturation (0 to 100 percent) is how vivid the color is, where 0 is a pure gray and 100 is fully colorful. Value (0 to 100 percent) is brightness, where 0 is black and 100 is the brightest that hue and saturation allow.
Why is the hue 0 for white, black, and gray?
Because those colors have equal red, green, and blue, so there is no dominant channel and the hue is mathematically undefined. Any hue value would describe the same gray once saturation is zero. By convention this tool reports hue as 0 in that case, but the meaningful information is in the value channel alone.
Does this tool accept 3-digit shorthand HEX?
Yes. A 3-digit code such as #F69 is expanded by doubling each digit, so it becomes #FF6699 before conversion. The leading hash is optional. Codes that are not 3 or 6 valid hex digits return an error rather than a guessed result.
